Best Division Template Hoi4

Best Division Template Hoi4 - 11/6s take horrible losses, even in comparison to 14/4s, but sometimes 14/4s just don't cut it on naval invasions or for taking entrenched mountainous terrain. Used for all nations as. 20/40/60 width (5/10/15 lurkers unit) division with demolitions, recon, fireteam, dogs, and anything of choice. If you make a tank template with a flamethrower on it, you can save the tank as a flamer. For the offense any capabale infantry template with at least some punch is enough as the sisu and finnish army buffs are so powerful. The 40 width 11/6 special forces division.

20 width 40 width 60 width. Obviously, only use one of the sf types. In your case, that would be 2 width horse and light tanks with said example on a rampage: It gives some tank stats like armor and breakthrough, but it's main purpose is that it provides your division with attack buffs on different terrain. So it's kinda tricky, but you should just go for simple division designs you can compare land units stats here btw

Best Division Template Hoi4

Best Division Template Hoi4

Best Division Template Hoi4

Best Division Template Hoi4

Best Division Template Hoi4 Flyer Template

Best Division Template Hoi4 Flyer Template

Best division template hoi4 roomfilms

Best division template hoi4 roomfilms

Best Division Template Hoi4 - Used as the main unit for the mirelurk tribe. Cas does not care about air defence! 20/40/60 width (5/10/15 lurkers unit) division with demolitions, recon, fireteam, dogs, and anything of choice. If you make a tank template with a flamethrower on it, you can save the tank as a flamer. The problem is that, aside from the logistics, many other things calculate the your supply situation, like if the division is moving, it's recovery rate, weather etc. Here is the math of why that is.

11/6s take horrible losses, even in comparison to 14/4s, but sometimes 14/4s just don't cut it on naval invasions or for taking entrenched mountainous terrain. The problem is that, aside from the logistics, many other things calculate the your supply situation, like if the division is moving, it's recovery rate, weather etc. The most bulk standard division. 20 width 40 width 60 width. So it's kinda tricky, but you should just go for simple division designs you can compare land units stats here btw

So It's Kinda Tricky, But You Should Just Go For Simple Division Designs You Can Compare Land Units Stats Here Btw

That's where these come in. Use at cannon 2 and 2 bombbays, add tanks for range and cheaper construction. For the offense any capabale infantry template with at least some punch is enough as the sisu and finnish army buffs are so powerful. With engine 3 comes the best cas we can make.

A 2 Width Cav Division Has Suppression Of 2 And A 50 Width Cav Division Has Suppression Of 50.

The 40 width 11/6 special forces division. Cas does not care about air defence! Tank design is kinda overwhelming at first. Now on to some general stuff:

It Gives Some Tank Stats Like Armor And Breakthrough, But It's Main Purpose Is That It Provides Your Division With Attack Buffs On Different Terrain.

This is really strong on attacking divisions. 11/6s take horrible losses, even in comparison to 14/4s, but sometimes 14/4s just don't cut it on naval invasions or for taking entrenched mountainous terrain. 20 width (8 infantry and 2 fireteam unit) division with demolitions, recon, fireteam, dogs, and anything of choice. If you are going to use mps you want to max the size of the division.

20/40/60 Width (5/10/15 Lurkers Unit) Division With Demolitions, Recon, Fireteam, Dogs, And Anything Of Choice.

The best division for japan is basically the cheapest mobile division you can get your hands on. The most bulk standard division. Here is the math of why that is. The problem is that, aside from the logistics, many other things calculate the your supply situation, like if the division is moving, it's recovery rate, weather etc.