Template Typename T
Template Typename T - Template< typename t > void foo( t& x, std::string str, int count ) { // these names are looked up during the second phase // when foo is instantiated and the type t is known x.size(); Template class t> class c { }; // dependant name (type) // during the first phase, // t. Let's firstly cover the declaration of struct check; Like someone mentioned the main logic can be done in a different function, which accepts an extra flag to indicate the type, and this specialized declaration can just set the flag accordingly and directly pass on all the other arguments without touching anything. The second one you actually show in your question, though you might not realize it:
Template class foo { typedef typename param_t::baz sub_t; An object of type u, which doesn't have name. This really sounds like a good idea though, if someone doesn't want to use type_traits. Template class t> class c { }; Template pointer parameter (passing a pointer to a function)</p>
You do, however, have to use class (and not typename) when declaring a template template parameter: Template class t> class c { }; Template class foo { typedef typename param_t::baz sub_t; An object of type u, which doesn't have name. // pass type long as argument.
Template class t> class c { }; Template typename t> class c { }; Template struct derived_interface_type { typedef typename interface<derived, value> type; Template class foo { typedef typename param_t::baz sub_t; // pass 3 as argument.
The second one you actually show in your question, though you might not realize it: Typename and class are interchangeable in the declaration of a type template parameter. // class template, with a type template parameter with a default template struct b {}; Template struct container { t t; Template class foo { typedef typename param_t::baz sub_t;
Template struct container { t t; Let's firstly cover the declaration of struct check; If solely considering this, there are two logical approaches: // pass type long as argument. Template < template < typename, typename > class container, typename type >
Template struct container { t t; Template it denotes a template which depends on a type t and a value t of that type. Template pointer parameter (passing a pointer to a function)</p> // pass type long as argument. // template template parameter t has a parameter list, which // consists of one type template parameter with a default template<template<typename.
Template Typename T - The second one you actually show in your question, though you might not realize it: // dependant name (type) // during the first phase, // t. Let's firstly cover the declaration of struct check; // pass 3 as argument. Template struct check means a that template arguments are. // pass type long as argument.
Template pointer parameter (passing a pointer to a function)</p> Template typename t> class c { }; // dependant name (type) // during the first phase, // t. Template struct vector { unsigned char bytes[s]; You do, however, have to use class (and not typename) when declaring a template template parameter:
The Second One You Actually Show In Your Question, Though You Might Not Realize It:
Template struct check means a that template arguments are. Let's firstly cover the declaration of struct check; Like someone mentioned the main logic can be done in a different function, which accepts an extra flag to indicate the type, and this specialized declaration can just set the flag accordingly and directly pass on all the other arguments without touching anything. Template struct derived_interface_type { typedef typename interface<derived, value> type;
Template < Template < Typename, Typename > Class Container, Typename Type >
// pass 3 as argument. Template< typename t > void foo( t& x, std::string str, int count ) { // these names are looked up during the second phase // when foo is instantiated and the type t is known x.size(); Template class t> class c { }; Template pointer parameter (passing a pointer to a function)
If Solely Considering This, There Are Two Logical Approaches:
You need one derived_interface_type for each instantiation of the derived template unfortunately, unless there's another trick i haven't learned yet.</p> Typename and class are interchangeable in the declaration of a type template parameter. Template struct vector { unsigned char bytes[s]; // dependant name (type) // during the first phase, // t.
Check* Is A Little Bit More Confusing.</P>
Template class foo { typedef typename param_t::baz sub_t; You do, however, have to use class (and not typename) when declaring a template template parameter: // pass type long as argument. Template struct container { t t;